// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundReceiveNode.h" namespace Metasound { namespace ReceiveNodeInfo { const FVertexName& GetAddressInputName() { static const FVertexName InputName(TEXT("Address")); return InputName; } const FVertexName& GetDefaultDataInputName() { static const FVertexName DefaultDataName(TEXT("Default")); return DefaultDataName; } const FVertexName& GetOutputName() { static const FVertexName OutputName(TEXT("Out")); return OutputName; } FNodeClassName GetClassNameForDataType(const FName& InDataTypeName) { return FNodeClassName { "Receive", InDataTypeName, FName() }; } int32 GetCurrentMajorVersion() { return 1; } int32 GetCurrentMinorVersion() { return 0; } } }