Files
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source/DynamicMesh/Public/Polygroups
Ryan Schmidt 9c4ded183d GeometryProcessing:
- add FDynamicMeshUVEditor::CopyUVLayer()
- Move Polygroup topology checks from SubdividePolyTool to FSubdividePoly::ValidateTopology()
#rb none
#rnx
#jira none
#preflight 61440d3fb5a4fa0001811535

[CL 17547788 by Ryan Schmidt in ue5-main branch]
2021-09-17 00:33:33 -04:00
..
2021-09-17 00:33:33 -04:00