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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing
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nathan mitchell bb43f34fb7 UVEditor: Implemented initial support for UDIM aware layout in the UVEditor, allowing islands to remain within a tile if they were already there. Additionally changed the UDIM display from asset to use current island positions rather than the UDIM polygroup.
#rb Jimmy.Andrews
#preflight 621526880f71e491cccb88a4

[CL 19393298 by nathan mitchell in ue5-main branch]
2022-03-15 16:07:34 -04:00
..
Source
UVEditor: Implemented initial support for UDIM aware layout in the UVEditor, allowing islands to remain within a tile if they were already there. Additionally changed the UDIM display from asset to use current island positions rather than the UDIM polygroup.
2022-03-15 16:07:34 -04:00
geometry3cpp.tps
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geometry3Sharp.tps
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GeometryProcessing.uplugin
GeometryProcessing: remove empty GeometricObjects module, contents was moved to GeometryCore and this is no longer needed
2021-10-27 20:26:04 -04:00
GTEngine.tps
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WildMagic.tps
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