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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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bb66f7e357f055ee66628dfeb44b193db27d368a
UnrealEngineUWP/Engine/Plugins/Runtime/GeometryProcessing/Source
History
nathan mitchell bb43f34fb7 UVEditor: Implemented initial support for UDIM aware layout in the UVEditor, allowing islands to remain within a tile if they were already there. Additionally changed the UDIM display from asset to use current island positions rather than the UDIM polygroup.
#rb Jimmy.Andrews
#preflight 621526880f71e491cccb88a4

[CL 19393298 by nathan mitchell in ue5-main branch]
2022-03-15 16:07:34 -04:00
..
DynamicMesh
UVEditor: Implemented initial support for UDIM aware layout in the UVEditor, allowing islands to remain within a tile if they were already there. Additionally changed the UDIM display from asset to use current island positions rather than the UDIM polygroup.
2022-03-15 16:07:34 -04:00
GeometricObjects/Public
GeometryProcessing: remove empty GeometricObjects module, contents was moved to GeometryCore and this is no longer needed
2021-10-27 20:26:04 -04:00
GeometryAlgorithms
remove ensures from ConstrainedDelaunay2, fix comment to clarify when the previously-ensured-against condition can happen even for a robust CDT
2022-02-02 05:54:21 -05:00
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