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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b65e7beea4e122007d73fbefa76f4b4dcf6869ba
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
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RPG3D b65e7beea4 Ignore empty AAR directories on Android (contributed by RPG3D)
#jira UE-88492
#PR #6676
#ue4
#android
#rb trivial

[CL 11520899 by Chris Babcock in 4.25 branch]
2020-02-18 16:46:54 -05:00
..
Android
Ignore empty AAR directories on Android (contributed by RPG3D)
2020-02-18 16:46:54 -05:00
HoloLens
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
IOS
Fixed iOS toolchain crash with missing provision
2020-02-18 02:02:29 -05:00
Linux
Linux AArch64 libs for FreeType2 v2.10.0, ICU 64.1, and HarfBuzz 2.4.0
2020-02-14 19:11:35 -05:00
Lumin
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
Mac
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
TVOS
When staging, set the CFBundleExecutable Info.plist entry to include Client when packaging IOS and TVOS Client C++ targets from PC. Previously it was only set for the stub and then it got overwritten by the stage version when merging plists.
2020-01-30 05:14:28 -05:00
Windows
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
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