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- IMovieSceneAnimation derivatives are now the primary types consumed by Sequencer; they hold a root MovieScene inside - Object binding managers have been removed; bindings are persisted in UActorAnimation, UNiagaraAnimation, UWidgetAnimation - MovieSceneAssetEditor is now ActorAnimationEditor and became a plug-in - MovieSceneRuntimePlayer is now ActorAnimationPlayer; K2Node_PlayMovieScene has been removed #CodeReview: matt.kuhlenschmidt, frank.fella, nick.darnell, olaf.piesche, max.chen, andrew.rodham [CL 2628945 by Max Preussner in Main branch]
23 lines
427 B
C++
23 lines
427 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "ActorAnimationPrivatePCH.h"
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#include "ModuleInterface.h"
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/**
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* Implements the ActorAnimation module.
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*/
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class FActorAnimationModule
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: public IModuleInterface
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{
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public:
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// IModuleInterface interface
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virtual void StartupModule() override { }
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virtual void ShutdownModule() override { }
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};
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IMPLEMENT_MODULE(FActorAnimationModule, ActorAnimation);
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