Files
UnrealEngineUWP/Engine/Source/Runtime/ActorAnimation/Private/ActorAnimationModule.cpp
Max Preussner eb6a4af8dd MovieScene: Refactored MovieScene and Sequencer to unify the implementation and handling of movie scenes and object bindings
- IMovieSceneAnimation derivatives are now the primary types consumed by Sequencer; they hold a root MovieScene inside
- Object binding managers have been removed; bindings are persisted in UActorAnimation, UNiagaraAnimation, UWidgetAnimation
- MovieSceneAssetEditor is now ActorAnimationEditor and became a plug-in
- MovieSceneRuntimePlayer is now ActorAnimationPlayer; K2Node_PlayMovieScene has been removed

#CodeReview: matt.kuhlenschmidt, frank.fella, nick.darnell, olaf.piesche, max.chen, andrew.rodham

[CL 2628945 by Max Preussner in Main branch]
2015-07-22 10:59:40 -04:00

23 lines
427 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "ActorAnimationPrivatePCH.h"
#include "ModuleInterface.h"
/**
* Implements the ActorAnimation module.
*/
class FActorAnimationModule
: public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override { }
virtual void ShutdownModule() override { }
};
IMPLEMENT_MODULE(FActorAnimationModule, ActorAnimation);