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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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b2acdadf67c052d41c8b899b535520faca6e8ad1
UnrealEngineUWP/Engine/Source/Runtime/ActorAnimation/Private
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Max Chen c481d7d921 Sequencer: Remove guid from cached object bindings when unpossessing an object. This fixes a bug where if you remove an object binding and then add the object again, there will be two object bindings, resulting in two nodes in the sequencer tree view.
[CL 2706036 by Max Chen in Main branch]
2015-09-25 08:43:15 -04:00
..
ActorAnimation.cpp
Sequencer: Remove guid from cached object bindings when unpossessing an object. This fixes a bug where if you remove an object binding and then add the object again, there will be two object bindings, resulting in two nodes in the sequencer tree view.
2015-09-25 08:43:15 -04:00
ActorAnimationModule.cpp
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ActorAnimationObject.cpp
Sequencer - Cache components with a weak pointer to avoid leaks when changing levels with the sequence still open.
2015-09-09 11:42:52 -04:00
ActorAnimationObjectReference.cpp
MovieSceneCapture build fix for CIS. Fixes errors in non-editor builds of UE4 from CL 2700384.
2015-09-22 12:55:04 -04:00
ActorAnimationPlayer.cpp
Improved Actor Animation Player functionality.
2015-09-21 06:00:58 -04:00
ActorAnimationPrivatePCH.h
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MovieSceneActor.cpp
MovieSceneActor improvements:
2015-09-24 05:23:59 -04:00
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