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UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build/System/CompileScriptModules.cs
Tim Smith 5200aeebdb Fixed issue with UAT/UBT script module rebuild tracking. If MSBuild doesn't update the target DLL due to there being no real changes, then the simple check against target time stamps being out of order would fail. Changed to save the reference time stamp and then compare them to test to see if they don't match.
Minor refactor to how valid and invalid build records are tracked.

#rb josh.adams
#preflight 62d15d263b057e7274876325

[CL 21108749 by Tim Smith in ue5-main branch]
2022-07-15 08:42:45 -04:00

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