This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
ad173b3ee2cb4d2f4cbc6d419fc2f227af15998c
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
Shared
/
EpicGames.Build
/
System
History
UnrealBot
73409369c0
Branch snapshot for CL 21319338
...
[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
..
AssemblyExtensions.cs
Updated EpicGames.Build to be a net6 project.
2022-04-14 07:44:59 -04:00
CompileScriptModules.cs
Fixed issue with UAT/UBT script module rebuild tracking. If MSBuild doesn't update the target DLL due to there being no real changes, then the simple check against target time stamps being out of order would fail. Changed to save the reference time stamp and then compare them to test to see if they don't match.
2022-07-15 08:42:45 -04:00
DirectoryItem.cs
Epicgames.Build: Use a Lazy FileSystemInfo to ensure info is initialized before use while still deferring the Refresh until accessed
2022-07-06 21:33:53 -04:00
DirectoryLookupCache.cs
…
EnumeratePlugins.cs
Fixed issue with UAT/UBT script module rebuild tracking. If MSBuild doesn't update the target DLL due to there being no real changes, then the simple check against target time stamps being out of order would fail. Changed to save the reference time stamp and then compare them to test to see if they don't match.
2022-07-15 08:42:45 -04:00
FileItem.cs
Epicgames.Build: Use a Lazy FileSystemInfo to ensure info is initialized before use while still deferring the Refresh until accessed
2022-07-06 21:33:53 -04:00
NativeProjectsBase.cs
Branch snapshot for CL 21319338
2022-08-10 16:03:37 +00:00
Rules.cs
Adjustments to the script module compiler code in preperation for use by UBT.
2022-04-18 15:18:21 -04:00