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a8443cd211d2fe95251f09dbbd114d82e610aa87
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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Matt Peters a8443cd211 TopLevelAssetPath: Fix constructors to allow UObject subclasses to use the UObject* constructor instead of trying and failing to use the CharType* constructor.
Allow UObject constructor to record a valid path to non-asset toplevelobjects, for consistency with the other constructors which are based on path strings rather than the virtual IsAsset function (which e.g. returns false for UClass).
#rb Robert.Millar
#rnx
#preflight 631f5eafd613b765fa391870

[CL 21967835 by Matt Peters in ue5-main branch]
2022-09-12 13:08:05 -04:00
..
Internal
[Core] changes to make lazyloadimports performant
2022-08-25 16:26:05 -04:00
Private
TopLevelAssetPath: Fix constructors to allow UObject subclasses to use the UObject* constructor instead of trying and failing to use the CharType* constructor.
2022-09-12 13:08:05 -04:00
Public
TopLevelAssetPath: Fix constructors to allow UObject subclasses to use the UObject* constructor instead of trying and failing to use the CharType* constructor.
2022-09-12 13:08:05 -04:00
Tests
DerivedData: Added a way to request compressed data from derived data references
2022-09-09 10:36:44 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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