Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/NullNetworkReplayStreaming.build.cs
Dan Oconnor 43b4fb1a1e Fixes for Orion Debug Editor config, probably other debug configs
[CL 2687391 by Dan Oconnor in Main branch]
2015-09-10 20:26:25 -04:00

24 lines
554 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NullNetworkReplayStreaming : ModuleRules
{
public NullNetworkReplayStreaming( TargetInfo Target )
{
PrivateIncludePaths.Add( "Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Private" );
PrivateIncludePathModuleNames.Add("OnlineSubsystem");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Engine",
"NetworkReplayStreaming",
"Json",
}
);
}
}
}