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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a7949da9a6838fe70985f0df351d761df8758d02
UnrealEngineUWP/Engine/Source
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Nick Darnell 6c21b02f1d UMG - Fixing some weird merge problems with widget component. Should now reappear again for screen space widgets.
[CL 2708242 by Nick Darnell in Main branch]
2015-09-28 15:31:58 -04:00
..
Developer
Changes required to support unicode (or otherwise invalid) class names for blueprints converted to native types. We now add a postfix (__pf) to native types generated for blueprints. We also overwrite invalid symbols (ie, +, - or unicode characters) found in blueprint asset names. All dynamic classes now need to explicitly specify a name.
2015-09-28 14:27:23 -04:00
Editor
[AUTOMERGE]
2015-09-28 13:16:54 -04:00
Programs
Merging up to CL #2705955 using UE4-Fortnite-To-UE4
2015-09-28 15:02:27 -04:00
Runtime
UMG - Fixing some weird merge problems with widget component. Should now reappear again for screen space widgets.
2015-09-28 15:31:58 -04:00
ThirdParty
Remove unused APEX exp files
2015-09-28 14:25:34 -04:00
UE4Client.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
UE4Editor.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Game.Target.cs
Add JsonUtilities to the list of modules to be built for Rocket.
2015-08-12 14:27:29 -04:00
UE4Server.Target.cs
one last fix for the build problems with QAGame in binary
2015-07-29 11:14:05 -04:00
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