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a7949da9a6838fe70985f0df351d761df8758d02
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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Dan Oconnor d6625b676d Changes required to support unicode (or otherwise invalid) class names for blueprints converted to native types. We now add a postfix (__pf) to native types generated for blueprints. We also overwrite invalid symbols (ie, +, - or unicode characters) found in blueprint asset names. All dynamic classes now need to explicitly specify a name.
#codereview Maciej.Mroz

[CL 2708146 by Dan Oconnor in Main branch]
2015-09-28 14:27:23 -04:00
..
Blueprint
Coordinating the Blueprint conversion tool with the backend (ensuring filenames are in sync, and that the backend knows what files will and won't be converted).
2015-09-18 14:00:49 -04:00
Misc
UE-17755/Time markers in the log file when using -LOGTIMESINCESTART are invalid
2015-09-17 06:17:29 -04:00
Serialization
Merging CL 2687751 to main
2015-09-15 05:11:42 -04:00
Templates
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UObject
Changes required to support unicode (or otherwise invalid) class names for blueprints converted to native types. We now add a postfix (__pf) to native types generated for blueprints. We also overwrite invalid symbols (ie, +, - or unicode characters) found in blueprint asset names. All dynamic classes now need to explicitly specify a name.
2015-09-28 14:27:23 -04:00
CoreUObjectPrivate.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.cpp
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