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UnrealEngineUWP
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a7949da9a6838fe70985f0df351d761df8758d02
UnrealEngineUWP
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Engine
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Source
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Runtime
/
CoreUObject
History
Dan Oconnor
d6625b676d
Changes required to support unicode (or otherwise invalid) class names for blueprints converted to native types. We now add a postfix (__pf) to native types generated for blueprints. We also overwrite invalid symbols (ie, +, - or unicode characters) found in blueprint asset names. All dynamic classes now need to explicitly specify a name.
...
#codereview Maciej.Mroz [CL 2708146 by Dan Oconnor in Main branch]
2015-09-28 14:27:23 -04:00
..
Classes
Properties names in FBox2D USTRUCT are the same like in struct FBox2D implementation.
2015-08-03 09:57:53 -04:00
Private
Changes required to support unicode (or otherwise invalid) class names for blueprints converted to native types. We now add a postfix (__pf) to native types generated for blueprints. We also overwrite invalid symbols (ie, +, - or unicode characters) found in blueprint asset names. All dynamic classes now need to explicitly specify a name.
2015-09-28 14:27:23 -04:00
Public
Changes required to support unicode (or otherwise invalid) class names for blueprints converted to native types. We now add a postfix (__pf) to native types generated for blueprints. We also overwrite invalid symbols (ie, +, - or unicode characters) found in blueprint asset names. All dynamic classes now need to explicitly specify a name.
2015-09-28 14:27:23 -04:00
CoreUObject.Build.cs
Added cooking stats.
2015-07-13 13:47:48 -04:00