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Restructured the analytics plugins so that editor only and platform specific functionality are all in one plugin. This requires your project file to be updated #Ocean Updated the project due to the plugin changes [CL 2646527 by Joe Graf in Main branch]
15 lines
488 B
C++
15 lines
488 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* This module holds the base UObject class that allows visual editing of configuration settings in the Unreal Editor.
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* This is needed because the settings need to be usable outside of the UObject framework so these objects wrap
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* those settings for editor display purposes and write the non-UObject config property information out
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*/
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class FAnalyticsVisualEditingModule :
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public IModuleInterface
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{
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};
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