Files
UnrealEngineUWP/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Public/AnalyticsVisualEditing.h
Joe Graf b4a25d5aa4 Added visual editing of analytics configuration settings
Restructured the analytics plugins so that editor only and platform specific functionality are all in one plugin. This requires your project file to be updated

#Ocean
Updated the project due to the plugin changes

[CL 2646527 by Joe Graf in Main branch]
2015-08-06 11:47:41 -04:00

15 lines
488 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* This module holds the base UObject class that allows visual editing of configuration settings in the Unreal Editor.
* This is needed because the settings need to be usable outside of the UObject framework so these objects wrap
* those settings for editor display purposes and write the non-UObject config property information out
*/
class FAnalyticsVisualEditingModule :
public IModuleInterface
{
};