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UnrealEngineUWP/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Public/AnalyticsVisualEditing.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
/**
* This module holds the base UObject class that allows visual editing of configuration settings in the Unreal Editor.
* This is needed because the settings need to be usable outside of the UObject framework so these objects wrap
* those settings for editor display purposes and write the non-UObject config property information out
*/
class FAnalyticsVisualEditingModule :
public IModuleInterface
{
};