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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a7949da9a6838fe70985f0df351d761df8758d02
UnrealEngineUWP/Engine/Source/Programs/UnrealSync/Private
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John Barrett a952ec5fc2 Expose FProcEnumerator API, and prevent potential bugged use of FProcEnumerator (through assigning a direct call to the constructor, triggering a copy).
#platformnotify Josh.Adams (27th August email)

[CL 2695697 by John Barrett in Main branch]
2015-09-17 14:53:55 -04:00
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Mac
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Windows
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GUI.cpp
Expose FProcEnumerator API, and prevent potential bugged use of FProcEnumerator (through assigning a direct call to the constructor, triggering a copy).
2015-09-17 14:53:55 -04:00
GUI.h
…
LabelNameProvider.h
Added missing files for last UnrealSync submit.
2015-05-26 08:09:59 -04:00
P4DataCache.cpp
…
P4DataCache.h
…
P4Env.cpp
UE-15513: UnrealSync fails to find UnrealSync.settings
2015-07-31 12:19:59 -04:00
P4Env.h
UECORE-131: Add option to open Perforce from UnrealSync.
2015-06-03 05:46:29 -04:00
ProcessHelper.cpp
…
ProcessHelper.h
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SettingsCache.cpp
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SettingsCache.h
UnrealSync fixes for clang compilation.
2015-05-26 10:07:37 -04:00
SyncingThread.cpp
Added missing files for last UnrealSync submit.
2015-05-26 08:09:59 -04:00
SyncingThread.h
Added missing files for last UnrealSync submit.
2015-05-26 08:09:59 -04:00
UnrealSync.cpp
Changed casing of dSYM.
2015-08-21 10:38:37 -04:00
UnrealSync.h
UnrealSync: Added option to delete stale binaries after successful sync.
2015-07-15 12:32:48 -04:00
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