Files
UnrealEngineUWP/Engine/Source/Programs
Ben Zeigler 59ab04456f Merging up to CL #2705955 using UE4-Fortnite-To-UE4
Notable changes:

2696075
- Change ALobbyBeaconHost::Init and ALobbyBeaconHost::SetupLobbyState to be virtual
- Add new function APartyBeaconHost::GetMaxReservations, for getting the maximum number of reservations allowed by the beacon
- Add new delegate and associated RPC to APartyBeaconClient for when reservations on the host beacon are full
   - Behavior change: Full reservation fires the new delegate and not  ClientSendReservationUpdates

2687900
only sort session search results if there are any

2697435
fixed invalidating crowd's navmesh boundary data, tile salt was not increased during rebuilds

2686334
Added a blueprint library function to get attribute values from an ability system component.

2694255
Abilities that are triggered by events are now triggered by children of the events that trigger them. For example an ability that is triggered by A.B would now also be triggered by A.B.C.

2694384
When triggering abilities send the original tag so triggers that aren't an exact match can choose not to respond.

2692521
Fixes issue using nav mesh walking where AIs would pop up on top of geometry
- We now use the surface closest to the target nav location, rather than tracing downwards from above and using the first surface we find

2699230
Put the Mac.HighPrecisionDisableMouseCoalescing & Mac.HighPrecisionDisableMouseAcceleration CVars into the 'io.' rather than 'r.' groups where they belong.

[CL 2708199 by Ben Zeigler in Main branch]
2015-09-28 15:02:27 -04:00
..
2015-07-29 07:47:34 -04:00
2015-09-25 17:34:00 -04:00
2015-09-09 09:35:08 -04:00