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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a563c9971923dd618d24ef238917b47ececaf3fa
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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dan oconnor a29b5bbebc Last temporary improvement to logging in the reinstancer
#preflight #preflight 637d7d9de30d438849b361c8
#rb

[CL 23246026 by dan oconnor in ue5-main branch]
2022-11-22 23:33:02 -05:00
..
AssetRegistry
FAssetData - You can now pass in EResolveClass::Yes or EResolveClass::No, into GetClass and IsInstanceOf on FAssetData in order to ask it to load classes that it can't find.
2022-11-10 01:07:46 -05:00
Blueprint
Removing uses of master/slave found in CoreUObject with base folder Runtime and User Defined Enums
2022-08-10 14:04:01 -04:00
Internationalization
…
Misc
Fixes for c++ headerunits/modules.
2022-11-14 19:59:41 -05:00
Serialization
Fixes to make modules compile with IWYU. We've added to IWYU toolchain so it compiles "orphaned" headers which does not have a owning cpp file. This identified lots of headers that couldn't be compiled by themselves (or if they were to included first)
2022-11-21 03:22:23 -05:00
Templates
Removed TNonNullSubclassOf<T>'s dependency on TSubclassOf<T>::TClassType to avoid needing the full type definition for T.
2022-11-22 20:18:00 -05:00
UObject
Last temporary improvement to logging in the reinstancer
2022-11-22 23:33:02 -05:00
CoreUObject.h
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CoreUObjectSharedPCH.h
PCH cleanup:
2022-10-11 14:44:39 -04:00
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