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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a563c9971923dd618d24ef238917b47ececaf3fa
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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dan oconnor a29b5bbebc Last temporary improvement to logging in the reinstancer
#preflight #preflight 637d7d9de30d438849b361c8
#rb

[CL 23246026 by dan oconnor in ue5-main branch]
2022-11-22 23:33:02 -05:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
Pass an optional default data pointer to FDynamicallyTypedValueType::SerializeValue.
2022-11-22 19:50:15 -05:00
Public
Last temporary improvement to logging in the reinstancer
2022-11-22 23:33:02 -05:00
Tests
[CoreUObject] changed to check for null in TObjectPtr.GetPathName()
2022-11-03 17:47:24 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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