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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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a4e34fd97520034caeb68ca6c6d519cecc4e7ef7
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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joe pribele b24a5bae94 [CoreUObject] fix for TObjectPtr.GetClass() crashing if TObjectPtr points to null.
#rb zousar.shaker
#p4v-preflight-copy 21901752

[CL 21985036 by joe pribele in ue5-main branch]
2022-09-13 12:24:17 -04:00
..
AssetRegistry
Made FAssetData ~16 bytes smaller (technically 20, but there's an odd number of 32-bit structures now, so we'll shrink 8 when deprecated AssetClass is deleted). This saves about 5MB if the project has 300K+ assets.
2022-09-13 12:18:43 -04:00
Blueprint
Removing uses of master/slave found in CoreUObject with base folder Runtime and User Defined Enums
2022-08-10 14:04:01 -04:00
Internationalization
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
Misc
Added an option to allow Concert to skip sending non-property object data
2022-09-06 20:10:11 -04:00
Serialization
DerivedData: Added a way to request compressed data from derived data references
2022-09-09 10:36:44 -04:00
Templates
Ran IWYU on Public headers under Engine/Source/Runtime/...
2022-07-20 11:31:36 -04:00
UObject
[CoreUObject] fix for TObjectPtr.GetClass() crashing if TObjectPtr points to null.
2022-09-13 12:24:17 -04:00
CoreUObject.h
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CoreUObjectSharedPCH.h
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