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HLOD meshes were sometime referencing MaterialInstanceDynamic, that aren't assets (!RF_Standalone) * MIDs are usually outered to the components they are assigned to * Duplicate MIDs and outer them to the generated HLOD UStaticMesh #rb jeanfrancois.dube #preflight 6308dfc392620e5ec3b61103 [CL 21597931 by sebastien lussier in ue5-main branch]
13 KiB
13 KiB