Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastInternalDebugData.cpp
mikko mononen 7ae32ffba5 Fixed holes in NavMesh caused by single voxel areas near area boundary.
- implemented median filter which is applied after areas are marked for tile cache
- implemented debug draw functionality for tile cache build steps
- fixed DetourDebugDraw.h API export

#jira UE-90332
#rb Aris.Theophanidis Yoan.StAmant Mieszko.Zielinski


#ROBOMERGE-SOURCE: CL 12401446 via CL 12401447
#ROBOMERGE-BOT: (v671-12333473)

[CL 12402286 by mikko mononen in Release-Engine-Staging branch]
2020-03-25 08:22:04 -04:00

1.3 KiB