Files
UnrealEngineUWP/Engine
zousar shaker a443e34580 Change output of DDC2 texture build function to better organize structured data and bulk data into separate payloads.
Remove older prototype DDC2 texture build code path and route the commandline switch it used to be synonymous with the newer path.
Fixed a bug where DDC2 produced texture mips didn't clear the "PagedToDerivedData" flag when they were streamed in causing the code to then go get the DDC1 texture payload.
Fixed a bug where the mip info provider wasn't accounting for the fact that DDC2 mip payloads aren't prefixed with a MipSize.

#rb devin.doucette
#preflight 613a369fbf5a71000167c318

#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 17474647 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17474683 by zousar shaker in ue5-release-engine-test branch]
2021-09-09 14:17:19 -04:00
..