Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Private/MicrosoftCommon.cpp
aurel cordonnier 50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00

29 lines
538 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MicrosoftCommon.h"
#if PLATFORM_WINDOWS
#if WMFMEDIA_SUPPORTED_PLATFORM
#pragma comment(lib, "mfplat")
#pragma comment(lib, "mfuuid")
#pragma comment(lib, "Mfreadwrite")
#endif
namespace AVEncoder
{
//ID3D11Device* GetUE4DxDevice()
//{
// auto Device = static_cast<ID3D11Device*>(GDynamicRHI->RHIGetNativeDevice());
// checkf(Device != nullptr, TEXT("Failed to get UE4's ID3D11Device"));
// return Device;
//}
//
} // namespace AVEncoder
#endif // PLATFORM_WINDOWS