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Add the ability to enable auto compile when adding new C++ classes. Fixed user feedback issues when adding new C++ classes. #rb joe.kirchoff #rnx #jira UE-116958 #preflight 60cb2e884ce02c0001d278c1 #ROBOMERGE-SOURCE: CL 16703582 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529) [CL 16703591 by tim smith in ue5-release-engine-test branch]
33 lines
861 B
C++
33 lines
861 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Delegates/Delegate.h"
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#include "Modules/ModuleInterface.h"
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#define LIVE_CODING_MODULE_NAME "LiveCoding"
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class ILiveCodingModule : public IModuleInterface
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{
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public:
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virtual void EnableByDefault(bool bEnabled) = 0;
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virtual bool IsEnabledByDefault() const = 0;
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virtual void EnableForSession(bool bEnabled) = 0;
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virtual bool IsEnabledForSession() const = 0;
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virtual bool CanEnableForSession() const = 0;
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virtual bool AutomaticallyCompileNewClasses() const = 0;
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virtual bool HasStarted() const = 0;
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virtual void ShowConsole() = 0;
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virtual void Compile() = 0;
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virtual bool IsCompiling() const = 0;
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virtual void Tick() = 0;
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DECLARE_MULTICAST_DELEGATE(FOnPatchCompleteDelegate);
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virtual FOnPatchCompleteDelegate& GetOnPatchCompleteDelegate() = 0;
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};
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