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UnrealEngineUWP
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9ca814bcd4e7f6c84dfab4b4c8370eeb84dfd923
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
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Private
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bob tellez
9ca814bcd4
#UE Delete FArchiveObjectCrc32NonEditorProperties, and use a plain old FArchiveObjectCrc32 with ArIsFilterEditorOnly set to true to test for cook non-determinism. The logic in FArchiveObjectCrc32NonEditorProperties did not properly ignore FNames serialized in editor-only properties
...
[FYI] Steve.Robb [CL 23103381 by bob tellez in ue5-main branch]
2022-11-11 14:56:19 -05:00
..
AssetRegistry
FAssetData - You can now pass in EResolveClass::Yes or EResolveClass::No, into GetClass and IsInstanceOf on FAssetData in order to ask it to load classes that it can't find.
2022-11-10 01:07:46 -05:00
Blueprint
Small cleanup of dead code in blueprint support
2022-09-15 20:36:36 -04:00
Internationalization
…
Misc
Fix regression from CL 21826272 where GetAssetPathRedirection was no longer redirecting based on AssetPath causing some failed redirections of SoftObjectPaths when saving new maps
2022-11-10 14:03:09 -05:00
Serialization
Fix log spam for renaming leaked package
2022-11-11 14:12:47 -05:00
Templates
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Tests
/Serialization
…
UObject
#UE Delete FArchiveObjectCrc32NonEditorProperties, and use a plain old FArchiveObjectCrc32 with ArIsFilterEditorOnly set to true to test for cook non-determinism. The logic in FArchiveObjectCrc32NonEditorProperties did not properly ignore FNames serialized in editor-only properties
2022-11-11 14:56:19 -05:00
CoreUObjectPrivatePCH.h
PCH cleanup:
2022-10-11 14:44:39 -04:00