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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9ca814bcd4e7f6c84dfab4b4c8370eeb84dfd923
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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bob tellez 9ca814bcd4 #UE Delete FArchiveObjectCrc32NonEditorProperties, and use a plain old FArchiveObjectCrc32 with ArIsFilterEditorOnly set to true to test for cook non-determinism. The logic in FArchiveObjectCrc32NonEditorProperties did not properly ignore FNames serialized in editor-only properties
[FYI] Steve.Robb

[CL 23103381 by bob tellez in ue5-main branch]
2022-11-11 14:56:19 -05:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
#UE Delete FArchiveObjectCrc32NonEditorProperties, and use a plain old FArchiveObjectCrc32 with ArIsFilterEditorOnly set to true to test for cook non-determinism. The logic in FArchiveObjectCrc32NonEditorProperties did not properly ignore FNames serialized in editor-only properties
2022-11-11 14:56:19 -05:00
Public
FFieldPath now respects CoreRedirects.
2022-11-11 10:55:46 -05:00
Tests
[CoreUObject] changed to check for null in TObjectPtr.GetPathName()
2022-11-03 17:47:24 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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