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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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9ca814bcd4e7f6c84dfab4b4c8370eeb84dfd923
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Private
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jamie hayes efc7833b06 Fix an issue where Nanite would be built for LOD0 when it was not supposed to be for non-Nanite platforms.
#rb graham.wihlidal
#rnx
#preflight 636cfe5d843e6ac79476f43f

[CL 23085790 by jamie hayes in ue5-main branch]
2022-11-10 14:37:59 -05:00
..
BuildOptimizationHelper.h
…
BuildStatisticManager.h
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MeshBuilder.cpp
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MeshBuilderModule.cpp
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MeshDescriptionHelper.cpp
Nanite tangent fixes
2022-09-27 02:14:48 -04:00
SkeletalMeshBuilder.cpp
This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
2022-10-26 12:57:32 -04:00
StaticMeshBuilder.cpp
Fix an issue where Nanite would be built for LOD0 when it was not supposed to be for non-Nanite platforms.
2022-11-10 14:37:59 -05:00
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