Files
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder
jamie hayes efc7833b06 Fix an issue where Nanite would be built for LOD0 when it was not supposed to be for non-Nanite platforms.
#rb graham.wihlidal
#rnx
#preflight 636cfe5d843e6ac79476f43f

[CL 23085790 by jamie hayes in ue5-main branch]
2022-11-10 14:37:59 -05:00
..
2022-09-27 02:14:48 -04:00