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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Build/System
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Joe Kirchoff 1b044d8f36 EpicGames.Build: Don't throw an exception if a path in AdditionalSearchPath doesn't exist
#rnx
#rb trivial
#preflight 63ff8a2ff43e53f68137ead4

[CL 24465656 by Joe Kirchoff in ue5-main branch]
2023-03-01 12:46:25 -05:00
..
AssemblyExtensions.cs
…
CompileScriptModules.cs
EpicGames.Build: Validate all existing build records, not just the records associated with found projects
2023-01-19 18:38:52 -05:00
DirectoryItem.cs
UnrealBuildTool: Fix typo in DirectoryItem docstring
2023-02-01 19:29:54 -05:00
DirectoryLookupCache.cs
…
EnumeratePlugins.cs
Added the "Build" directory as locations UBT will scan for UBT plugins.
2023-02-13 19:01:07 -05:00
FileHasher.cs
UnrealBuildTool: Fix analysis warnings
2022-09-27 19:15:34 -04:00
FileItem.cs
UnrealBuildTool: When checking timestamps of produced files, also consider creation time as in some cases copied outputs (such as from a cache) can have a newer creation time than last write time
2023-01-31 19:26:51 -05:00
NativeProjectsBase.cs
EpicGames.Build: Fix XML comment for NativeProjectBase.FindProjectFile()
2023-01-12 19:18:56 -05:00
Rules.cs
EpicGames.Build: Don't throw an exception if a path in AdditionalSearchPath doesn't exist
2023-03-01 12:46:25 -05:00
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