Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/BlueprintGraph.Build.cs
joe kirchoff 4eb0d7b810 Remove unnecessary private include path
#rnx
#jira UE-177808

[CL 24351077 by joe kirchoff in ue5-main branch]
2023-02-21 17:19:34 -05:00

57 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class BlueprintGraph : ModuleRules
{
public BlueprintGraph(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"KismetCompiler",
}
);
OverridePackageType = PackageOverrideType.EngineDeveloper;
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"EditorSubsystem",
"DeveloperSettings"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"KismetCompiler",
"EditorFramework",
"UnrealEd",
"GraphEditor",
"SlateCore",
"Kismet",
"KismetWidgets",
"PropertyEditor",
"ToolMenus",
"AssetTools",
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"KismetCompiler",
"UnrealEd",
"GraphEditor",
"Kismet",
}
);
}
}