Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/MVVMWidgetBlueprintExtension_View.cpp
henrik karlsson 2f78497e67 [Engine/Plugins]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn

#preflight 63bf8d8b577437afe607dc72
#rb none

[CL 23659643 by henrik karlsson in ue5-main branch]
2023-01-12 01:48:34 -05:00

129 lines
3.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MVVMWidgetBlueprintExtension_View.h"
#include "MVVMBlueprintView.h"
#include "MVVMViewBlueprintCompiler.h"
#include "View/MVVMViewClass.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMWidgetBlueprintExtension_View)
void UMVVMWidgetBlueprintExtension_View::CreateBlueprintViewInstance()
{
BlueprintView = NewObject<UMVVMBlueprintView>(this, FName(), RF_Transactional);
BlueprintViewChangedDelegate.Broadcast();
}
void UMVVMWidgetBlueprintExtension_View::DestroyBlueprintViewInstance()
{
BlueprintView = nullptr;
BlueprintViewChangedDelegate.Broadcast();
}
void UMVVMWidgetBlueprintExtension_View::PostLoad()
{
Super::PostLoad();
}
void UMVVMWidgetBlueprintExtension_View::HandlePreloadObjectsForCompilation(UBlueprint* OwningBlueprint)
{
if (BlueprintView)
{
BlueprintView->ConditionalPostLoad();
for (const FMVVMBlueprintViewModelContext& AvailableViewModel : BlueprintView->GetViewModels())
{
if (AvailableViewModel.GetViewModelClass())
{
UBlueprint::ForceLoad(AvailableViewModel.GetViewModelClass());
}
}
}
}
void UMVVMWidgetBlueprintExtension_View::HandleBeginCompilation(FWidgetBlueprintCompilerContext& InCreationContext)
{
CurrentCompilerContext.Reset();
if (BlueprintView)
{
for (FMVVMBlueprintViewBinding& Binding : BlueprintView->GetBindings())
{
Binding.Errors.Reset();
}
CurrentCompilerContext = MakePimpl<UE::MVVM::Private::FMVVMViewBlueprintCompiler>(InCreationContext);
}
}
void UMVVMWidgetBlueprintExtension_View::HandleEndCompilation()
{
CurrentCompilerContext.Reset();
}
void UMVVMWidgetBlueprintExtension_View::HandleCleanAndSanitizeClass(UWidgetBlueprintGeneratedClass* ClassToClean, UObject* OldCDO)
{
Super::HandleCleanAndSanitizeClass(ClassToClean, OldCDO);
if (CurrentCompilerContext)
{
CurrentCompilerContext->CleanOldData(ClassToClean, OldCDO);
}
}
void UMVVMWidgetBlueprintExtension_View::HandleCreateClassVariablesFromBlueprint(const FWidgetBlueprintCompilerContext::FCreateVariableContext& Context)
{
Super::HandleCreateClassVariablesFromBlueprint(Context);
CurrentCompilerContext->CreateVariables(Context, GetBlueprintView());
}
void UMVVMWidgetBlueprintExtension_View::HandleCreateFunctionList()
{
Super::HandleCreateFunctionList();
if (CurrentCompilerContext)
{
CurrentCompilerContext->CreateFunctions(BlueprintView);
}
}
void UMVVMWidgetBlueprintExtension_View::HandleFinishCompilingClass(UWidgetBlueprintGeneratedClass* Class)
{
Super::HandleFinishCompilingClass(Class);
check(CurrentCompilerContext);
if (CurrentCompilerContext->GetCompilerContext().bIsFullCompile)
{
UMVVMViewClass* ViewExtension = nullptr;
bool bCompiled = false;
if (CurrentCompilerContext->PreCompile(Class, BlueprintView))
{
ViewExtension = NewObject<UMVVMViewClass>(Class);
bCompiled = CurrentCompilerContext->Compile(Class, BlueprintView, ViewExtension);
}
CurrentCompilerContext->CleanTemporaries(Class);
if (bCompiled)
{
check(ViewExtension);
CurrentCompilerContext->AddExtension(Class, ViewExtension);
}
}
else
{
CurrentCompilerContext->CleanTemporaries(Class);
}
}