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* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn #preflight 63bf8d8b577437afe607dc72 #rb none [CL 23659643 by henrik karlsson in ue5-main branch]
129 lines
3.1 KiB
C++
129 lines
3.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MVVMWidgetBlueprintExtension_View.h"
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#include "MVVMBlueprintView.h"
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#include "MVVMViewBlueprintCompiler.h"
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#include "View/MVVMViewClass.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMWidgetBlueprintExtension_View)
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void UMVVMWidgetBlueprintExtension_View::CreateBlueprintViewInstance()
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{
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BlueprintView = NewObject<UMVVMBlueprintView>(this, FName(), RF_Transactional);
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BlueprintViewChangedDelegate.Broadcast();
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}
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void UMVVMWidgetBlueprintExtension_View::DestroyBlueprintViewInstance()
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{
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BlueprintView = nullptr;
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BlueprintViewChangedDelegate.Broadcast();
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}
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void UMVVMWidgetBlueprintExtension_View::PostLoad()
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{
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Super::PostLoad();
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}
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void UMVVMWidgetBlueprintExtension_View::HandlePreloadObjectsForCompilation(UBlueprint* OwningBlueprint)
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{
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if (BlueprintView)
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{
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BlueprintView->ConditionalPostLoad();
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for (const FMVVMBlueprintViewModelContext& AvailableViewModel : BlueprintView->GetViewModels())
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{
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if (AvailableViewModel.GetViewModelClass())
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{
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UBlueprint::ForceLoad(AvailableViewModel.GetViewModelClass());
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}
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}
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}
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}
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void UMVVMWidgetBlueprintExtension_View::HandleBeginCompilation(FWidgetBlueprintCompilerContext& InCreationContext)
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{
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CurrentCompilerContext.Reset();
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if (BlueprintView)
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{
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for (FMVVMBlueprintViewBinding& Binding : BlueprintView->GetBindings())
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{
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Binding.Errors.Reset();
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}
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CurrentCompilerContext = MakePimpl<UE::MVVM::Private::FMVVMViewBlueprintCompiler>(InCreationContext);
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}
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}
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void UMVVMWidgetBlueprintExtension_View::HandleEndCompilation()
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{
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CurrentCompilerContext.Reset();
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}
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void UMVVMWidgetBlueprintExtension_View::HandleCleanAndSanitizeClass(UWidgetBlueprintGeneratedClass* ClassToClean, UObject* OldCDO)
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{
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Super::HandleCleanAndSanitizeClass(ClassToClean, OldCDO);
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if (CurrentCompilerContext)
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{
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CurrentCompilerContext->CleanOldData(ClassToClean, OldCDO);
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}
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}
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void UMVVMWidgetBlueprintExtension_View::HandleCreateClassVariablesFromBlueprint(const FWidgetBlueprintCompilerContext::FCreateVariableContext& Context)
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{
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Super::HandleCreateClassVariablesFromBlueprint(Context);
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CurrentCompilerContext->CreateVariables(Context, GetBlueprintView());
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}
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void UMVVMWidgetBlueprintExtension_View::HandleCreateFunctionList()
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{
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Super::HandleCreateFunctionList();
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if (CurrentCompilerContext)
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{
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CurrentCompilerContext->CreateFunctions(BlueprintView);
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}
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}
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void UMVVMWidgetBlueprintExtension_View::HandleFinishCompilingClass(UWidgetBlueprintGeneratedClass* Class)
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{
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Super::HandleFinishCompilingClass(Class);
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check(CurrentCompilerContext);
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if (CurrentCompilerContext->GetCompilerContext().bIsFullCompile)
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{
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UMVVMViewClass* ViewExtension = nullptr;
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bool bCompiled = false;
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if (CurrentCompilerContext->PreCompile(Class, BlueprintView))
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{
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ViewExtension = NewObject<UMVVMViewClass>(Class);
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bCompiled = CurrentCompilerContext->Compile(Class, BlueprintView, ViewExtension);
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}
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CurrentCompilerContext->CleanTemporaries(Class);
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if (bCompiled)
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{
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check(ViewExtension);
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CurrentCompilerContext->AddExtension(Class, ViewExtension);
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}
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}
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else
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{
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CurrentCompilerContext->CleanTemporaries(Class);
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}
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}
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