// Copyright Epic Games, Inc. All Rights Reserved. #include "MVVMWidgetBlueprintExtension_View.h" #include "MVVMBlueprintView.h" #include "MVVMViewBlueprintCompiler.h" #include "View/MVVMViewClass.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMWidgetBlueprintExtension_View) void UMVVMWidgetBlueprintExtension_View::CreateBlueprintViewInstance() { BlueprintView = NewObject(this, FName(), RF_Transactional); BlueprintViewChangedDelegate.Broadcast(); } void UMVVMWidgetBlueprintExtension_View::DestroyBlueprintViewInstance() { BlueprintView = nullptr; BlueprintViewChangedDelegate.Broadcast(); } void UMVVMWidgetBlueprintExtension_View::PostLoad() { Super::PostLoad(); } void UMVVMWidgetBlueprintExtension_View::HandlePreloadObjectsForCompilation(UBlueprint* OwningBlueprint) { if (BlueprintView) { BlueprintView->ConditionalPostLoad(); for (const FMVVMBlueprintViewModelContext& AvailableViewModel : BlueprintView->GetViewModels()) { if (AvailableViewModel.GetViewModelClass()) { UBlueprint::ForceLoad(AvailableViewModel.GetViewModelClass()); } } } } void UMVVMWidgetBlueprintExtension_View::HandleBeginCompilation(FWidgetBlueprintCompilerContext& InCreationContext) { CurrentCompilerContext.Reset(); if (BlueprintView) { for (FMVVMBlueprintViewBinding& Binding : BlueprintView->GetBindings()) { Binding.Errors.Reset(); } CurrentCompilerContext = MakePimpl(InCreationContext); } } void UMVVMWidgetBlueprintExtension_View::HandleEndCompilation() { CurrentCompilerContext.Reset(); } void UMVVMWidgetBlueprintExtension_View::HandleCleanAndSanitizeClass(UWidgetBlueprintGeneratedClass* ClassToClean, UObject* OldCDO) { Super::HandleCleanAndSanitizeClass(ClassToClean, OldCDO); if (CurrentCompilerContext) { CurrentCompilerContext->CleanOldData(ClassToClean, OldCDO); } } void UMVVMWidgetBlueprintExtension_View::HandleCreateClassVariablesFromBlueprint(const FWidgetBlueprintCompilerContext::FCreateVariableContext& Context) { Super::HandleCreateClassVariablesFromBlueprint(Context); CurrentCompilerContext->CreateVariables(Context, GetBlueprintView()); } void UMVVMWidgetBlueprintExtension_View::HandleCreateFunctionList() { Super::HandleCreateFunctionList(); if (CurrentCompilerContext) { CurrentCompilerContext->CreateFunctions(BlueprintView); } } void UMVVMWidgetBlueprintExtension_View::HandleFinishCompilingClass(UWidgetBlueprintGeneratedClass* Class) { Super::HandleFinishCompilingClass(Class); check(CurrentCompilerContext); if (CurrentCompilerContext->GetCompilerContext().bIsFullCompile) { UMVVMViewClass* ViewExtension = nullptr; bool bCompiled = false; if (CurrentCompilerContext->PreCompile(Class, BlueprintView)) { ViewExtension = NewObject(Class); bCompiled = CurrentCompilerContext->Compile(Class, BlueprintView, ViewExtension); } CurrentCompilerContext->CleanTemporaries(Class); if (bCompiled) { check(ViewExtension); CurrentCompilerContext->AddExtension(Class, ViewExtension); } } else { CurrentCompilerContext->CleanTemporaries(Class); } }