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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public
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rinat abdrashitov e289ca61d0 Initialize bone attributes from the transform hierarchy when performing Skin Binding Operation.
Store bone transform in the transform hiearchy as well.


#rb halfdan.ingvarsson
#preflight 6408c1998832f48a4daf0eac

[CL 24564498 by rinat abdrashitov in ue5-main branch]
2023-03-08 14:27:21 -05:00
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BaseOps
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CleaningOps
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CompositionOps
Expose simplification along cut/mirror plane as an option in the mirror and plane cut tools
2023-02-09 19:37:30 -05:00
CuttingOps
Expose simplification along cut/mirror plane as an option in the mirror and plane cut tools
2023-02-09 19:37:30 -05:00
DeformationOps
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ParameterizationOps
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PolyModelingOps
ModelingTools: Add OffsetMeshSelectionTool and RetriangulateGeometrySelectionCommand
2023-01-21 13:02:53 -05:00
Properties
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SkinningOps
Initialize bone attributes from the transform hierarchy when performing Skin Binding Operation.
2023-03-08 14:27:21 -05:00
SmoothingOps
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SpaceDeformerOps
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BackgroundModelingComputeSource.h
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ModelingOperators.h
Add background compute of voronoi diagrams
2022-12-16 13:51:36 -05:00
ModelingOperatorsModule.h
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ModelingTaskTypes.h
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