Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset
rinat abdrashitov e289ca61d0 Initialize bone attributes from the transform hierarchy when performing Skin Binding Operation.
Store bone transform in the transform hiearchy as well.


#rb halfdan.ingvarsson
#preflight 6408c1998832f48a4daf0eac

[CL 24564498 by rinat abdrashitov in ue5-main branch]
2023-03-08 14:27:21 -05:00
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