Files
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/ModelingOperators.Build.cs
halfdan ingvarsson 04d78f9b09 Move the skin binding op to a shared location in ModelingOps. Placed the implementation of the occupancy grid into its own helper header, as FOccupancyGrid3.
#preflight 6381cedffa053c489a910673
#rb ryan.schmidt
#rnx

[CL 23301139 by halfdan ingvarsson in ue5-main branch]
2022-11-28 20:24:14 -05:00

39 lines
888 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ModelingOperators : ModuleRules
{
public ModelingOperators(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"InteractiveToolsFramework",
"GeometryCore",
"DynamicMesh",
"MeshConversion",
"GeometryAlgorithms", // required for constrained Delaunay triangulation
"SkeletalMeshDescription"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}