Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets
History
semion piskarev 6dd5376acb MeshModelingTools: Fix volumes always having per-triangle normals when not going through volume to mesh tool.
#rb Jimmy.Andrews
#jira UE-152032
#preflight 63f78bb0ae54ee4ce9599a84

[CL 24432234 by semion piskarev in ue5-main branch]
2023-02-27 16:25:17 -05:00
..
DynamicMeshComponentToolTarget.cpp
Fully moving MaterialDomain to its own header.
2022-12-15 16:01:51 -05:00
SkeletalMeshComponentToolTarget.cpp
…
SkeletalMeshToolTarget.cpp
…
StaticMeshComponentToolTarget.cpp
Fully moving MaterialDomain to its own header.
2022-12-15 16:01:51 -05:00
StaticMeshToolTarget.cpp
ModelingMode: Fix the static mesh tool target to not be so aggressive in checking for transaction success when modifying mesh descriptions to prevent a crash from occurring when asset editors are closed with local changes during an asset reload.
2023-01-31 00:54:25 -05:00
VolumeComponentTarget.cpp
…
VolumeComponentToolTarget.cpp
MeshModelingTools: Fix volumes always having per-triangle normals when not going through volume to mesh tool.
2023-02-27 16:25:17 -05:00
Powered by Gitea Page: 1065ms Template: 19ms
English
English
Licenses API