You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Add UGeometrySelectionManager::GetActiveSelectionInfo, returns info about current selection w/o having to copy selection Override UEditMeshPolygonsActionModeToolBuilder::CanBuildTool, use this new function to do specific per-action filtering to limit to supported input selection types UEditMeshPolygonsSelectionModeToolBuilder::InitializeNewTool() now filters UI panels for current input selection if available, update Selection-palette PolyEd button to use this builder instead #jira UE-176168 #preflight 63e2c886c2257e56f413b805 #rb david.hill [CL 24068438 by ryan schmidt in ue5-main branch]