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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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99e9cd0694de7b74df6419509de104818ecc0453
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/MeshModelingTools/Private/ToolActivities
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jimmy andrews 0188b696c0 Add a general-use version of the 'simplify along edges' logic from FMeshBoolean, and use it to simplify plane cuts and edge insertions
+ Update the plane cut logic to allow it to use the simplify function

#rb david.hill
#preflight 63e516ea1d3284fefe72c97a

[CL 24107250 by jimmy andrews in ue5-main branch]
2023-02-09 16:49:32 -05:00
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PolyEditActivityUtil.cpp
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PolyEditBevelEdgeActivity.cpp
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PolyEditBevelEdgeActivity.h
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PolyEditCutFacesActivity.cpp
Add a general-use version of the 'simplify along edges' logic from FMeshBoolean, and use it to simplify plane cuts and edge insertions
2023-02-09 16:49:32 -05:00
PolyEditExtrudeActivity.cpp
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PolyEditInsertEdgeActivity.cpp
MeshModelingTools: Fix ensure being fired when exiting group edge activity with an edge started.
2023-02-02 18:42:20 -05:00
PolyEditInsertEdgeLoopActivity.cpp
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PolyEditInsetOutsetActivity.cpp
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PolyEditPlanarProjectionUVActivity.cpp
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