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UnrealEngineUWP/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/GeometryCacheEd.Build.cs
mateo egey 3eeca84ec1 Refactored the renderer add list to make use of a factory delegate pattern instead of adding one per class. This way we can customize the renderers before they get added without relying on the CDO default propagation. It also allows us to add variants later on.
#jira UE-143220
#rb michael.galetzka
#preflight skip

[CL 22262785 by mateo egey in ue5-main branch]
2022-09-29 23:42:14 -04:00

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