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18 lines
388 B
C#
18 lines
388 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class InputDevice : ModuleRules
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{
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public InputDevice(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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"Runtime/InputDevice/Public"
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}
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);
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PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } );
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}
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}
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