// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class InputDevice : ModuleRules { public InputDevice(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/InputDevice/Public" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine" } ); } }