Files
UnrealEngineUWP/Engine/Source/Runtime/AudioPlatformConfiguration/Private/AudioCompressionSettings.cpp
marc audy 311f7464bf Updated ../Engine/Source/Runtime/... to inline gen.cpp files
Before:
3648 unity files
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

After:
3548 unity files
Total CPU Time: 46643.828125 s
Total time in Parallel executor: 486.06 seconds

#jira
#preflight

[CL 22173263 by marc audy in ue5-main branch]
2022-09-24 13:57:58 -04:00

25 lines
789 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioCompressionSettings.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(AudioCompressionSettings)
FPlatformRuntimeAudioCompressionOverrides::FPlatformRuntimeAudioCompressionOverrides()
: bOverrideCompressionTimes(false)
, DurationThreshold(5.0f)
, MaxNumRandomBranches(0)
, SoundCueQualityIndex(0)
{
}
FPlatformRuntimeAudioCompressionOverrides* FPlatformRuntimeAudioCompressionOverrides::DefaultCompressionOverrides = nullptr;
// Increment this return value to force a recook on all Stream Caching assets.
// For testing, it's useful to set this to either a negative number or
// absurdly large number, to ensure you do not pollute the DDC.
int32 FPlatformAudioCookOverrides::GetStreamCachingVersion()
{
return 5027;
}