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UnrealEngineUWP
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8db36affdad900e33c879e506511997ebceedb2a
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
ShaderCore
History
Rolando Caloca
087ca07f1c
UE4 - Whole scene static shadows using RHICmdList (r.RHICmd > 1); static meshes pass using r.RHICmd > 0
...
[CL 2111004 by Rolando Caloca in Main branch]
2014-06-19 18:32:29 -04:00
..
Private
UE4 - Whole scene static shadows using RHICmdList (r.RHICmd > 1); static meshes pass using r.RHICmd > 0
2014-06-19 18:32:29 -04:00
Public
UE4 - Whole scene static shadows using RHICmdList (r.RHICmd > 1); static meshes pass using r.RHICmd > 0
2014-06-19 18:32:29 -04:00
ShaderCore.Build.cs
UE4 - merge first pass at parallel rendering to main
2014-06-05 16:38:54 -04:00