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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8db36affdad900e33c879e506511997ebceedb2a
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/Private
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Rolando Caloca 087ca07f1c UE4 - Whole scene static shadows using RHICmdList (r.RHICmd > 1); static meshes pass using r.RHICmd > 0
[CL 2111004 by Rolando Caloca in Main branch]
2014-06-19 18:32:29 -04:00
..
Shader.cpp
UE4: Rearrange RHICmdList toward non-null cmd lists and the final "look"
2014-06-10 07:29:49 -04:00
ShaderCore.cpp
UE4 - merge first pass at parallel rendering to main
2014-06-05 16:38:54 -04:00
ShaderParameters.cpp
Fix building on Mac using distcc which seperates pre-processing and compilation.
2014-06-06 06:37:48 -04:00
VertexFactory.cpp
UE4 - Whole scene static shadows using RHICmdList (r.RHICmd > 1); static meshes pass using r.RHICmd > 0
2014-06-19 18:32:29 -04:00
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