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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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8db36affdad900e33c879e506511997ebceedb2a
UnrealEngineUWP/Engine/Source/Runtime/ShaderCore/Public
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Rolando Caloca 087ca07f1c UE4 - Whole scene static shadows using RHICmdList (r.RHICmd > 1); static meshes pass using r.RHICmd > 0
[CL 2111004 by Rolando Caloca in Main branch]
2014-06-19 18:32:29 -04:00
..
Shader.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
ShaderCore.h
Deprecate and remove checkAtCompileTime.
2014-06-16 08:04:54 -04:00
ShaderParameters.h
UE4: Rearrange RHICmdList toward non-null cmd lists and the final "look"
2014-06-10 07:29:49 -04:00
ShaderParameterUtils.h
Deprecate and remove checkAtCompileTime.
2014-06-16 08:04:54 -04:00
VertexFactory.h
UE4 - Whole scene static shadows using RHICmdList (r.RHICmd > 1); static meshes pass using r.RHICmd > 0
2014-06-19 18:32:29 -04:00
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