Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/WaitTask.cs

84 lines
2.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Xml;
using AutomationTool;
using EpicGames.Core;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a wait task
/// </summary>
public class WaitTaskParameters
{
/// <summary>
/// Number of seconds to wait.
/// </summary>
[TaskParameter]
public int Seconds;
}
/// <summary>
/// Waits a defined number of seconds.
/// </summary>
[TaskElement("Wait", typeof(WaitTaskParameters))]
public class WaitTask : BgTaskImpl
{
/// <summary>
/// Parameters for this task
/// </summary>
WaitTaskParameters Parameters;
/// <summary>
/// Construct a wait task
/// </summary>
/// <param name="InParameters">Parameters for the task</param>
public WaitTask(WaitTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names to the set of files they include</param>
public override async Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
await Task.Delay(TimeSpan.FromSeconds(Parameters.Seconds));
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
yield break;
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
yield break;
}
}
}