Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_SymbolInfo.cpp
ben marsh b78d96355f LiveCoding: Merging fixes to resolve issues with global symbols being reconstructed when loading patch DLLs. Was causing asserts when log channels were re-registered etc...
#jira
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5993252 via CL 5993257 via CL 5995286 via CL 5995562
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6004844 by ben marsh in Dev-VR branch]
2019-04-18 21:57:56 -04:00

15 lines
333 B
C++

// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#include "LC_SymbolInfo.h"
#include <stdio.h>
SymbolInfo::SymbolInfo(const char* const function, const char* const filename, unsigned int line)
: m_function()
, m_filename()
, m_line(line)
{
strcpy_s(m_function, function);
strcpy_s(m_filename, filename);
}