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84e8043d9d1a3d4b612772227ec320f23ae2b708
UnrealEngineUWP/Engine/Source
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alexis matte 84e8043d9d Force automation process to not use the ddc when executing merge actor test for staticmesh
#rb jurre.debaare
#jira UE-72667

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 6476239 via CL 6476594 via CL 6476626
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6517286 by alexis matte in Dev-VR branch]
2019-05-15 16:43:48 -04:00
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Developer
Force automation process to not use the ddc when executing merge actor test for staticmesh
2019-05-15 16:43:48 -04:00
Editor
#jira UE-74397 Fix regression where vector, rotator, transform, and linear color parameters inside a Make Struct node were not settable in the blueprint UI
2019-05-15 16:30:00 -04:00
Programs
UE-73030 - DeploymentServerLauncher crash with multiple editor sessions
2019-05-15 16:40:48 -04:00
Runtime
Force automation process to not use the ddc when executing merge actor test for staticmesh
2019-05-15 16:43:48 -04:00
ThirdParty
Corrected nvtess hashing so that floating point values always yield distinct hashes (the Windows implementation was unnecessarily using an MS extension, stdext::hash_value, which was not specialized for float inputs). This improves performance enormously for big meshes.
2019-05-15 13:00:45 -04:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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